My name is Temarius Walker and I am a concept designer and illustrator residing in the SF Bay Area. I am also a team player who enjoys creative problem solving and working efficiently within a structured production pipeline.
Currently working on an unannounced title
Currently working on a series of unannounced IP.
Designed environment concepts for the worldwide release of Crystal Borne: Heroes of Fate
Produced matte paintings and in-game assets to support the development team
Prioritized competing demands between multiple 2D asset requests and in-game content
Created props, illustrations and VFX concept designs for various playable characters
Produced concept art, illustration and various marketing content for Stranger Things Season 3: The Game
Responsible for helping lead a small team of 6, I provided editing services for 2D/3D assets
while communicating with project managers and developers to provide workflow optimization. I also designed a few graphic logos and visual assets for our department.
Provided editing and touch up services for 2D and 3D assets
Navigated through 2D environments and extracted information for internal use
Prioritized competing demands between a myriad of projects
Communicated with developers to provide quality assurance and workflow optimization
Professional freelance concept artist/illustrator specializing in art and design for films, games and promotional illustration. Currently working on a series of unannounced IP.
Created engaging marketing illustrations and promotional content
Produced concepts for characters and game assets
Assisted the art department with various tasks during development
Produced engaging marketing illustrations and splash art
Created cinematic game trailers for Google Play Store
Generated sketches that convey dynamic game play elements
Designed mechs, environments and assets for a 2.5 D side scrolling shooter
Scheduled meetings with concept artists and monitors tasks/projects
Created presentations for clients and provides detailed direction to designers
Fostered student development through creative programming
Supervised conflict mediation between freshman students in the residence halls
Collaborated with staff members to build community through on campus events
Designed mechs, environments and assets for a turn-based strategy game
Created U.I. for tutorial screens, title screen art and marketing materials
Painted illustrations and story boards for in-game scenes
Designed the business card and logo for an educational start-up company
Created various thumbnails and layouts
Painted a gold portrait in Photoshop and designed various laurels
Designed humanoid alien for the sci-fi film “X-Terre”
Drew stylized portraits of actors for romantic comedy, “Yours to Lose”