Temarius Walker
Temarius Walker
Concept Art & Illustration
San Francisco, United States of America

About

My name is Temarius Walker and I am a concept designer and illustrator residing in the SF Bay Area. I am also a team player who enjoys creative problem solving and working efficiently within a structured production pipeline. I am currently open to new full-time and freelance opportunities.

Resume PDF

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Skills

DrawingDigital PaintingPaintingConcept ArtConcept DesignIllustrationEnvironment Design3D ModelingMarketing IllustrationTeam ManagementProject Management

Software proficiency

Photoshop
Photoshop
Modo
Modo
Maya
Maya
Illustrator
Illustrator
Painter
Painter
Flash
Flash
DAZ Studio
DAZ Studio
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Logo
    • Video Game
      CrystalBorne: Heroes of Fate
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Machine Zone
  • Stranger things 3 game   button fin 1553102079523
    • Mobile Game
      Stranger Things Season 3 - The Game
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Limited Run Games
  • 6kjklzst
    • Mobile Game
      Iron Titans
    • Year
      2018
    • Role
      Concept Artist
    • Company
      SVA Games
  • Unnamed
    • Mobile Game
      Tank Generals
    • Year
      2016
    • Role
      Marketing Artist
    • Company
      WiStone Entertainment
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    • Movie
      X Terre
    • Year
      2013
    • Role
      Concept Artist
    • Company
      RockBridge Productions

Experience

  • Concept Artist/Illustrator at Freelance
    United States of America
    April 2020 - Present

    Currently working on a series of unannounced IP.

  • Concept Artist (Short Term) at MZ (Machine Zone)
    Palo Alto, CA, United States of America
    December 2019 - March 2020

    Designed environment concepts for the worldwide release of Crystal Borne: Heroes of Fate

    Produced matte paintings and in-game assets to support the development team

    Prioritized competing demands between multiple 2D asset requests and in-game content

    Created props, illustrations and VFX concept designs for various playable characters

  • Freelance Concept Artist/Illustrator at Limited Run Games
    United States of America
    August 2019 - October 2019

    Produced concept art, illustration and various marketing content for Stranger Things Season 3: The Game

  • Senior Tech at Apple Inc (via Apex Systems)
    San Francisco, CA
    October 2018 - December 2020

    Responsible for helping lead a small team of 6, I provided editing services for 2D/3D assets

    while communicating with project managers and developers to provide workflow optimization. I also designed a few graphic logos and visual assets for our department.

  • 2D Environment (Data Imagery Editor) at Apple Inc (via Apex Systems)
    Cupertino, United States of America
    December 2017 - August 2018

    Provided editing and touch up services for 2D and 3D assets

    Navigated through 2D environments and extracted information for internal use

    Prioritized competing demands between a myriad of projects

    Communicated with developers to provide quality assurance and workflow optimization

  • Founder, Creative Director at NEO VITALE DESIGN STUDIO
    San Francisco, United States of America
    June 2013 - Present

    Professional freelance concept artist/illustrator specializing in art and design for films, games and promotional illustration. Currently working on a series of unannounced IP.

  • SVA Games at Marketing/2D Artist
    San Francisco, United States of America
    May 2016 - August 2017

    Created engaging marketing illustrations and promotional content

    Produced concepts for characters and game assets

    Assisted the art department with various tasks during development

  • Game Artist at WiStone Entertainment
    San Francisco, United States of America
    July 2016 - August 2016

    Produced engaging marketing illustrations and splash art

    Created cinematic game trailers for Google Play Store

    Generated sketches that convey dynamic game play elements

  • Art Director, Creative Lead at Celestial Frame
    San Francisco, United States of America
    September 2014 - December 2015

    Designed mechs, environments and assets for a 2.5 D side scrolling shooter

    Scheduled meetings with concept artists and monitors tasks/projects

    Created presentations for clients and provides detailed direction to designers

  • Resident Assistant at Campus Living Villages
    San Francisco, United States of America
    August 2012 - August 2015

    Fostered student development through creative programming

    Supervised conflict mediation between freshman students in the residence halls

    Collaborated with staff members to build community through on campus events

  • Concept Artist/U.I. Designer at Project E.X.E.
    San Francisco, United States of America
    July 2014 - August 2014

    Designed mechs, environments and assets for a turn-based strategy game

    Created U.I. for tutorial screens, title screen art and marketing materials

    Painted illustrations and story boards for in-game scenes

  • Illustrator at Mindscape Architects Consulting Group
    San Francisco, United States of America
    May 2013 - September 2013

    Designed the business card and logo for an educational start-up company

    Created various thumbnails and layouts

    Painted a gold portrait in Photoshop and designed various laurels

  • Concept Artist at Rockbridge Productions
    San Francisco, United States of America
    May 2012 - July 2012

    Designed humanoid alien for the sci-fi film “X-Terre”

    Drew stylized portraits of actors for romantic comedy, “Yours to Lose”